The Future of Virtual Reality is Inside Your Smartphone

THE FIRST TIME I ever believed virtual reality might really be the future was at CES 2013, in a parking lot outside of the Las Vegas Convention Center. I put on a huge pair of goggles made of half duct tape, half hopes and dreams, and found myself walking the corridors of a virtual spaceship.

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VR Global Forecast to 2022

LONDON, Aug. 8, 2016 /PRNewswire/ — “Increasing adoption of head-mounted displays in gaming and entertainment to drive the virtual reality market”
The virtual reality market size, in terms of value, is expected to grow from USD 1.37 billion in 2015 to USD 33.90 billion by 2022, at a CAGR of 57.8% between 2016 and 2022. Virtual reality manufacturers witnessed an increased shipment of devices for various applications such as consumer and commercial among others. The growing demand for smartphones and the growth of mobile VR in the near future would drive the virtual reality market.



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Screen Shot 2016-07-05 at 5.30.03 PM

DragonflyVRV proudly announces it’s showcase at this year’s biggest Virtual Reality Expo. Come visit us at Booth A14 and find out about our newest release of mobile headsets and what is happening in the world of DragonflyVRV!

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The VR Shop - Dragonfly VRV - Hand On Review

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Fox Sports Races to Broadcast Daytona 500 in Virtual Reality

5-year deal with NextVR will expand VR coverage to more sports.

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Sundance's VR Films Will Break Your Brain

If this year’s Sundance Film Festival is any indication, virtual reality is about hit the mainstream. Under a program called New Frontier, the festival is promoting eleven independently produced VR films on a smartphone app.

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Facebook takes steps to boosting 360 video, VR techniques

Following mobile, all things video represents the next frontier for Facebook in boosting figures for everything from user growth to content sharing to advertising returns.

The social media unveiled a number of new upgrades behind-the-scenes being tooled for delivering 360 video on the Facebook News Feed and VR.

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